Original doom demons
The revenant's metallic armor is missing.The mancubus's stripes and facial details are different.These skins differ from the originals in various ways: At id's request, he completed a set of new skins for the models which they now wear.
Original doom demons skin#
According to Punchatz, the models suffered various forms of damage (mostly tearing of the latex skin away from the supporting skeleton) during id's process of posing and photographing the models. The TXFX models which survive today are not fully original. This procedure saved Adrian and assistant artist Kevin Cloud a lot of work, as they only had to draw a few character sprite sets from scratch. The scans were then finished by rescaling, recoloring and animating them in the Doom engine's 256 colour graphics format. The sculptures were first captured from eight different angles using a video camera and John Carmack's program, Fuzzy Pumper Palette Shop. Translating the modeled characters into the game was a relatively straightforward task. Although all of the monsters modeled by Punchatz were initially intended to appear in the first game, only the spiderdemon would actually appear there the others were finished during the development of Doom II. Working on them proved to be more time-consuming than he expected for this reason, id Software eventually hired Gregor Punchatz, owner of the TXFX company, to build the rest of the models (the arch-vile, mancubus, revenant and spiderdemon). The first models - the Doomguy, baron of Hell and cyberdemon - were sculpted by Adrian Carmack. Seven Doom characters were built as sculptures during the development of Doom. IE Magazine clip showing full rotations of three Doom II models